Speaking of the heroes, they'll be overjoyed at getting a breather or ally against their enemies. For extra fun, the factions may take turns trying Enemy Mine. The second group may do such, but it's likelier they'll simply be either slightly less evil than the "loyalists", or at the least more open to an Enemy Mine with the heroes (or, alternately, they'll be complaining that the Evil Overlord isn't evil enough). Note, nowhere in that sentence was there a Heel≯ace Turn. Rather than wait for the Big Bad to keel over, one or more factions in the evil empire break off and start fighting the main group for power. A side effect of this can lead to an Enemy Civil War. This is usually because an enemy faction is rarely if at all fleshed out, making them appear completely homogeneous, but naturally the more information we get about these guys the more interesting they become. (The Defector from Decadence who protests a lot doesn't count.) Dissent against the Evil Overlord is squashed easily, but no one really disagrees to begin with. Oh, sure, they partake in decadent luxury while oppressing the weak, but all in all Always Chaotic Evil is pretty darn orderly when you get right down to it. One of the interesting things about The Evil Empire and similar Monolithically Evil Organizations is how dull they are.
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